Design Lab · Learning Rewired Lab™

Practical tools for
better learning
interactions.

Free browser-based tools, interactive design moves, and reusable patterns. Explore what good interaction looks like — then grab the Playbook to adapt it to your own work, without turning interaction into decoration.

Get the Playbook Browse free tools
17free tools live 5design moves Free & in-browser

Design Move System

Start with what the interaction needs to help someone do.

Pick the move that matches the work

What you’ll find here

Explore, adapt, and build better learning interactions.

The free tools show what practical interaction patterns can look like. The Playbook helps you decide which pattern fits your problem and how to adapt it — without turning interaction into decoration.

Free

Browser-based tools

Try practical learning design tools directly in the Lab — diagnostics, decision aids, scenario practice, feedback coaches, and workflow support.

Playbook

Pattern-to-build guidance

The Interactive Learning Design Playbook helps you choose the right pattern, adapt it to your context, and plan a useful tool before you build.

Console

Tools by learning problem

Browse tools by the job you need the interaction to do: diagnose, decide, practice, coach, map, or support the work.

Interactive Learning Design Playbook

Turn free tools into better design decisions.

The Lab gives you free interactive tools. The Playbook helps you choose the right pattern, adapt it to your learning problem, and plan a useful tool before you build.

01 Pattern SelectorChoose the right tool type: diagnostic, decision aid, scenario, feedback coach, job aid, or system map.
02 Design Move CanvasFrame the learning problem, work moment, learner decision, friction, support, and evidence.
03 Build Brief TemplateTurn the idea into a practical brief before the design becomes a pile of decorative interaction confetti.

Send the Playbook to your inbox

Pattern selector · design canvas · build brief. Unsubscribe anytime.
Kip, the Learning Rewired Lab guide, presenting the Interactive Learning Design Playbook
Kip helps you
pick the pattern

Operator Console

Find the tool by the learning problem.

Choose the design job or search the live index. The grid updates so the page behaves like an operating surface, not a never-ending resource wall.

Systems + Visuals

Make the invisible system easier to see.

Lab Protocol

Don’t start by shopping for interaction.

Start with the work. What needs to change? Then choose the design move that helps someone decide, practice, notice, recover, or use support at the right moment.

Diagnose before you build+
Decide whether the problem is really about knowledge, practice, feedback, workflow support, incentives, confidence, or transfer.
Choose the closest interaction pattern+
Use the Lab to find a reusable structure that fits the learning problem. A tool is useful only if it solves the right job.
Adapt the structure+
Borrow the structure, not the soul. Your context, learners, constraints, and judgment still matter. Weird how that works.
Use Studio when the work needs a workflow+
Design Lab stays free and practical. Studio goes deeper with guided workflows, editable outputs, critique routines, and saved project support.

Need a starting point?

Ask Andy where to begin.

Describe the tool idea, course request, or learning challenge. Ask Andy can point you toward the right design move.

Explore Featured Builders →

Build with the Lab

Useful interactions start with better design moves.

Explore the free tools, get the Playbook, or use Field Guides when you need the method behind the build.

Browse free tools Visit Field Guides